With Shadow illusion and powerful shadow magic you can cast figment spells like a shadow evocation or conjuration. After your targets disbelief(!) they work, but with 20%+spell level.10% reality. For example, minor image (2-nd lvl spell) can copy any up to 1-st lvl evocation, or conjuration (summoning/creation) spell (reality 40%). Level 15 Talent changed from Blink Uncontrollable Illusion to +15 Agility; Level 20 Talent changed from +10 All Stats to Blink Uncontrollable Illusion; Level 25 Talent reduced from +30% Spell Shield to +25%; Illusion talent incoming damage increased from 250% to 300%; 7.07: Base movement speed reduced by 5; Reworked Talent Tree; 7.02. If the enemy fights in bad position, you only need 3 hits + 3 illusion hits on a core caster like Lina, Queen of Pain, Leshrac, etc to win the fight thanks to Mana Void (LvL 2&3). If you want to win your save lane. If you want to control or punish the movement of the enemy team.
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Introduction - Why pick Anti-Mage. Screw these lores and tales. Let's just play Anti-Mage. Warning: This is going to be a rather complex and detailed guide. The goal is to explain this hero to players who don't know AM or are fairly new to the game. Anti-Mage can lifesteal the damage dealt by Mana Break when the lifesteal comes from a non Unique Attack Modifier source (e.g. Vampiric Aura or the lifesteal aura of Vladmir's Offering). The damage dealt by Mana Break cannot crit or cleave and cannot be increased by attack damage increasing effects like Empower or the Rune of Double Damage.
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The Antimage is an individual who has dedicated his time and training to defeat spellcasters as well as other non magical foes. He or she train, pray and equip himself for such a duty. Spellcasters who doesn’t get their magical powers from nature or use them to heal are a dangerous hassle and a menace to the people and country. All those who serves as a templar has the the blessing of the god (Insert god here) which makes them specialize in anti-magic combat.
![Dmg Dmg](/uploads/1/2/5/3/125309111/817499875.png)
At 3rd level when choosing this subclass you gain +1 to hit with one weapon class of your choice (Long swords, Longbows. Clubs etc.) and any magical damage you suffer while wearing heavy armour are reduced by 3.This increases to 5 if you're wielding a shield as well. Which makes the user immune to low damage auto hit spells like Magic MissileAlso Any healing from a Cleric, Paladin or Druid spell or ability is increased by 3
in lvl 7 Whenever you are the target of or in an area of a spell that will affect you (friendly or not) roll a D20, on 5 or under on the D20 you ignore the spell and any damage or effect it would do on you (this includes buff spells, hexes, damage spells and spells that gives tempt HP. Normal Healing spells stills works on you as normal if coming from a Paladin, Druid, Ranger or Cleric)
At 10th level, you can choose a second option from the Fighting Style class feature
At lvl 15 You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
At lvl 20 You have resistance to damage from spells.
Channel Divinity
Sacred Weapon. As an action, you can imbue oneweapon that you are holding with positive energy,using your Channel Divinity. For 1 minute, you addyour Charisma modifier to attack rolls made with thatweapon (with a minimum bonus o f +1). The weapon alsoemits bright light in a 20-foot radius and dim light 20feet beyond that. If the weapon is not already magical, itbecomes magical for the duration.You can end this effect on your turn as part o f anyother action. If you are no longer holding or carryingthis w eapon, or if you fall unconscious, this effect ends.
Vow of Enmity. As a bonus action, you can utter a vowo f enmity against a creature you can see within 10 feeto f you, using your Channel Divinity. You gain advantageon attack rolls against the creature for 1 minute or untilit drops to 0 hit points or falls unconscious.
Oath of the Antimage Spells[edit]
Paladin Level | Spells |
---|---|
3rd | Detect Magic, Hunter’s mark |
5th | Magic weapon, Zone of truth |
9th | Revivify, dispel magic |
13th | Dimension door, Locate Creature |
17th | Dispel evil and good, Destructive wave |
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Santana
ANTI-MAGE:
Level 15: -1s Blink Cooldown OR Blink Uncontrollable Illusion
Dafuq is this? Anyone explain?
Blink creates uncontrollable illusion for a certain cooldown
I think its going to qttack the closest enemy
I think its going to qttack the closest enemy
Santana
how is this useful? For clutch kills on an enemy who wud have killed you had you stayed, but who himself is low on hp and might die to the illusion? This looks shit
Santana
oh it lasts 10 seconds. never mind. Its to clear the creep wave while you jump to other camp. So its for farming. Tho the dmg reduction means it'll only be useful once you get butter/stat items
also good for giving vision too i guess
Luxon
Santana
^If it spawns where u blink AT. I was assuming the illusion spawns where you blink FROM
Anti Mage Lvl 15 Illusion Dmg Pc
sinπ
I think it's very useful, once you get to know the use of it. Viper on the otherhand is sick.
FUCK SNIPERS
It leaves like a Spectre Haunt
This shit too
This shit too
Vengeful Spirit:
Whenever an allied hero dies under your damage aura, an illusion of that hero will be created, attacking the enemy that killed him for 7 seconds. Illusions deal 100% Damage. Illusions are ghosts/not targetable and are visible/known to the enemy.
Maybe if the illu burns the mana of the chasing enemy they will be more discouraged to keep on chasing.
Not sure if it leaves an illu behind or creates an illu when you reach the destination.
But the latter will be great for farming.
But the latter will be great for farming.
Gimmicky as fuck I would say
Blink CD would still help you farm faster since you'd already have BF at lvl 15 if it spawns on blink location (ye having 4 mana burner is cool and all, but manta is most likely enough), if it spawns on pre-blink location you'll most likely survive without the talent if you can cast blink in the first place
Blink CD would still help you farm faster since you'd already have BF at lvl 15 if it spawns on blink location (ye having 4 mana burner is cool and all, but manta is most likely enough), if it spawns on pre-blink location you'll most likely survive without the talent if you can cast blink in the first place
初雪
it spawns where you stay before blink,not where you land.Since its uncontrollable you can’ even send it to clear the creepwave while farming jungle,you also can’t make it hit the enemy you want(to cancel his blink dagger for example).So for me blink cool down reduction seems the only choice.Not that i think am is playable in 7.07 since his lvl25 talents both look shitty