Critical Chance Or Critical Dmg Reddit 2
So here is something that bugs me. A while ago Riot started to get rid of randomness inside the game by removing the 3% crit chance in the masteries section and by removing the ability to dodge. While this was a good attempt they actually didn´t remove the lvl 1 lucky crit situation that can result into winning your lane.
Some people still use 1% crit chance from 1 Mark for the opportunity to win the lane jsut by a lucky crit during early trades even though they suffer with 1 less Armorpen.
How does crit chance work?
As we all know, if you have 20% crit chance and you don´t crit with an AA you will more likely crit with the next one. Hearthstone 1 3 deal 3 dmg gain 3 armor review. On the other hand if you crit, you next AA won´t have a crit chance of 20%. So basically out of an average of 100 Autoattacks you will do 20% more damage than without the crit chance.
My question is now: Why won´t riot substitute the % crit chance with a simple % damage amplification similar to what rabadons does. The 1% crit won´t be impactfull at all an the randomness issue is solved!
What do you guys think. Would %dmg amplification be a better system than crit chance? (i know lucky crits are fun, but pls review this issue seriously)
TL/DR: Replace %crit chance with %dmg ampl. for less randomness at lvl 1-5
not a native speaker, so have mercy pls <3
Some people still use 1% crit chance from 1 Mark for the opportunity to win the lane jsut by a lucky crit during early trades even though they suffer with 1 less Armorpen.
How does crit chance work?
As we all know, if you have 20% crit chance and you don´t crit with an AA you will more likely crit with the next one. Hearthstone 1 3 deal 3 dmg gain 3 armor review. On the other hand if you crit, you next AA won´t have a crit chance of 20%. So basically out of an average of 100 Autoattacks you will do 20% more damage than without the crit chance.
My question is now: Why won´t riot substitute the % crit chance with a simple % damage amplification similar to what rabadons does. The 1% crit won´t be impactfull at all an the randomness issue is solved!
What do you guys think. Would %dmg amplification be a better system than crit chance? (i know lucky crits are fun, but pls review this issue seriously)
TL/DR: Replace %crit chance with %dmg ampl. for less randomness at lvl 1-5
not a native speaker, so have mercy pls <3
Critical strike chance will adjust dynamically based on the number of basic attack that didn't critically strike. At 30% critical strike chance you're sure to have 30 or more attacks critical strike per 100 attacks. If you didn't critical strike for a long time your next attacks will have a higher chance. Jul 25, 2013 Crit should completely remade into autoattack% amplify, it increases to 200% with 100% crit chance and 200% crit damage, getting a formula for that is quite easy: dmg = baseDMG.(1-critchance)+baseDMG.critchance.critdmg.